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To promote the game, Bally/Midway and Alladin's Castle sponsored a seven-week-long tournament at over 400 locations throughout the country, as well as a celebrity tournament. At one point the film included deadly spores that were included in the game's Grid Bug sequence, but when they were removed from the movie, they had to be removed from the game as well. Fearing that they would never get the game out in time, the Rings game was made into a separate game and the Paranoia and I/O Tower game was dropped (though the MCP Cone sequence was later added). 3) Tank Pursuit 4) Space Spores 5) I/O Tower (the player tries to reach an energy socket while avoiding electrifying blue warriors) 6) Light Cycles. 2) Paranoia (in which the player builds a bridge of spiders to reach an island). The initial design document called for 6 different mini-games: 1) Rings (a light-disk duel between Tron and Sark). The internal team eventually won the right to produce the game. The Dave Nutting Associates team (led by Dave Armstrong) proposed a 3-D color vector game that was deemed too complex and expensive, thought it was later developed into a prototype called "Earth, Friend, Mission".
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They decided to let all 3 of their design teams (their in-house team, Dave Nutting Associates, and Arcade Engineering) take a crack at a prototype. When Bally/Midway signed a deal to create a Tron video game, they were very pressed for time and needed a game quickly. TECHNICAL Bally Midway MCR 2 hardware Main CPU: Zilog Z80 2.496 Mhz) Sound CPU: Zilog Z80 2 Mhz) Sound Chips: (2x) General Instrument AY8910 2 Mhz) Players: 2 Control: 8-way 'flight yolk' controller with a trigger, spinner knob TRIVIA Tron was released in May 1982.
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Each enemy and item has an assigned point value (see the "SCORING" section for details). The stick controls the movement of the character and the spinner controls the direction of fire.īonus lives are awarded periodically throughout the game as specific point scores are reached. A bonus is awarded if all of the blocks are destroyed. MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks.The joystick controls the movement of the player's tank and the spinner controls the direction of fire. "Recognizer" tanks also feature in later phases these Do NOT shoot but move quickly and will try to ram the player's tank. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. TANK MAZE: Destroy all enemy tanks that are patrolling the maze.The stick controls the movement of the player's character and the spinner controls the direction of fire. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The bugs will multiply and fill the entire screen if not stopped. I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower.The joystick controls the direction of the bike and the trigger controls its speed. The player must also avoid any collision with either walls or light trails. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake.The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Tron consists of twenty-two stages - or 'phases' - of play.
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Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name. Arcade Video game published 40 years ago: Tron © 1982 Bally Midway.